Clan Murdoch is strictly hierarchical. Swordmaster Agrae, the current
head of the Clan (also referred to as the Harbinger of Hatred, the
Collector of Skulls, the Dark Patriarch and other niceties) rules
his man according to the Machiavelli principles: it is better to
be feared than to be loved. Murder and execution are the best incentives
for your employees.
Agrae is aided by a group of High Commandeers who in
turn command Clan Lieutenants, who in turn command sergeants etc.
In short, the Murdochs pretty much resemble a military organizational
structure - with the slight difference that they court-martial people
by cutting their genitals off, disembowling them abd hanging them
from steel hooks in the grand hall.
Murdoch player characters will have a rank (simply use
normal military hierarchy) and will be obliged to obey their Clan
superiors - Clan orders are of course superseded by company obligations